The RacingCUBE is a powerful machine and without motion compensation it can be hard to use VR as it's not built into the software. Depending on the settings on the motion platform you might encounter in-game camera “hopping” and the headset becomes uncalibrated. The issues are mostly visible if the simulator moves a lot and therefore motion canceling software is a necessity. This guide explains how to use the software OpenVR-InputEmulator with the RacingCUBE.
Only a few things are needed for this, you can see what below.
• HTC Vive/Pro, Valve Index & HP Reverb G1/2 or possibly other HMD's that runs off of SteamVR.
• 1 Base Station (Preferably 2 to make sure it won't loose tracking).
• 1 Vive Tracker (2018 or later) - You can also use a hand controller if you prefer.
• The latest OVRMC release.
• SteamVR installed and configured.
Before continuing with the guide make sure SteamVR is installed and configured. If you don’t do that you will not be able to install OVRMC or open the menu.
You now have motion compensation enabled for all games. Before starting the game, make sure Camera, HMD and controller is on and active. Start the game and enjoy motion compensation. If you turn off SteamVR you need to do step 1 - 2 again.
The motion compensation also works on games not running through SteamVR, the only requirements is that the game have to support the SteamVR platform.
VR headsets might not support certain trackers and controllers, please refer to the developers guide HERE
For more general in-depth support go HERE